Published Games

  • HIVESWAP: ACT 1

    HIVESWAP: ACT 1

    HIVESWAP ACT 1— I was Creative Director and Lead Writer for this Kickstarter-funded game, a spinoff of the popular 2010s webcomic Homestuck. The game was well-received, with 94% positive user reviews on Steam at time of writing.

    As Writing Lead:

    -Developed high-level story direction.

    -Wrote all dialogue and item descriptions (approximately 200,000 words)

    -Developed design documentation for all game features.

    As Creative Director:

    -Oversaw the development of all assets needed for game production from rough concept to final release, all remotely.

    -Worked closely with the heads of the Art, Animation, Sound, UI, and Programming departments to ensure balance between a unified creative vision and the creative agency of individual team members.

    Additional Responsibilities:

    -Developed several successful social media campaigns, such as “Troll Call,” a weekly reveal of NPCs for HIVESWAP: ACT 2.

  • Disney Heroes: Battle Mode

    DISNEY HEROES: BATTLE MODE

    DISNEY HEROES: BATTLE MODE— I was the Writer and Content Designer for this live service hero-battler game starring iconic Disney characters. It was an absolute hoot.

    As Game Writer:

    -Wrote dialogue and dozens of quests for iconic Disney characters, along with narration, item descriptions, character bios, and other incidental text, on a three-week live-service release cycle.

    -Prepared main campaign story beats and maintained bible for a sprawling story that updated with monthly releases, accommodating six years of accumulated continuity.

    -Regularly communicated with Disney brand ambassadors to ensure compliance with character and content guidelines.

    -Coordinated localization and translation with external translation services, including proactively identifying potential translation issues and recommending solutions.

    -Mentored summer interns in game writing and professional development.

    As Content Designer:

    -Created character spec sheets for animation, collecting references and translating broad guidelines into specific executables for external animation service.

    -Created spec sheets for hundreds of miscellaneous 2D assets, pulled from across dozens of franchises and properties.

    -Developed pitches for upcoming projects.

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Game Writing Samples

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Additional Published Writing