Published Games
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HIVESWAP: ACT 1
HIVESWAP ACT 1— I was Creative Director and Lead Writer for this Kickstarter-funded game, a spinoff of the popular 2010s webcomic Homestuck. The game was well-received, with 94% positive user reviews on Steam at time of writing.
As Writing Lead:
-Developed high-level story direction.
-Wrote all dialogue and item descriptions (approximately 200,000 words)
-Developed design documentation for all game features.
As Creative Director:
-Oversaw the development of all assets needed for game production from rough concept to final release, all remotely.
-Worked closely with the heads of the Art, Animation, Sound, UI, and Programming departments to ensure balance between a unified creative vision and the creative agency of individual team members.
Additional Responsibilities:
-Developed several successful social media campaigns, such as “Troll Call,” a weekly reveal of NPCs for HIVESWAP: ACT 2.
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DISNEY HEROES: BATTLE MODE
DISNEY HEROES: BATTLE MODE— I was the Writer and Content Designer for this live service hero-battler game starring iconic Disney characters. It was an absolute hoot.
As Game Writer:
-Wrote dialogue and dozens of quests for iconic Disney characters, along with narration, item descriptions, character bios, and other incidental text, on a three-week live-service release cycle.
-Prepared main campaign story beats and maintained bible for a sprawling story that updated with monthly releases, accommodating six years of accumulated continuity.
-Regularly communicated with Disney brand ambassadors to ensure compliance with character and content guidelines.
-Coordinated localization and translation with external translation services, including proactively identifying potential translation issues and recommending solutions.
-Mentored summer interns in game writing and professional development.
As Content Designer:
-Created character spec sheets for animation, collecting references and translating broad guidelines into specific executables for external animation service.
-Created spec sheets for hundreds of miscellaneous 2D assets, pulled from across dozens of franchises and properties.
-Developed pitches for upcoming projects.